The monster skills are generally supposed to be versatile, and able to be used in many different ways. There’s nothing wrong with using Banshee mines as missiles instead of mines, Goliaths flame breath as a tech destroyer instead of easy sustained damage, and etc.
Making the skills more specialized would only result in reducing the amount of play styles one can use for a single monster, and it’s very clear that’s hardly what TRS wants. With only 4 different monsters in the game, it would be boring as heck if they were all reduced to predictable play styles.
Must I also mention it would be a severe nerf to a monster if even just one of his moves was turned into a predictable ability that could only be used for one thing?
While we’re at it lets nerf Aftershock, because people should be “Using it thoughtfully” by timing it to catch hunters that get too close, instead of ambushing the hunters right as they drop into the map with three points in the ability and the damage perk.