This is how I’m feeling.
Sure my winrate on Monster dropped from 90%+ to being lower than the 60-80% I win on Hunter, but it’s not that I lose. It’s that it’s just not fun and there doesn’t feel like there’s nearly as much depth to it.
I’m just screwed over that they actually have the speed to keep up with me outside of Dome in a straight line, when I thought Hunters are supposed to catch the monster by cutting off at the edges of map or choke points and not just running right at them, because of being permanently slowed, permanently harpooned, while the Hunters have massive speed boosts from scan, perks, buffs, etc, that no Monster can match when executed correctly.
Yes, Harpoon right when the monster traverses is hard to pull off, but there isn’t really counter play to it. You can wait for the harpoon, break it, THEN traverse, but Hunters are so fast now they can not give you that opening and wait for you to attempt to traverse before using it.
Ultimately when I lose as a Hunter, there’s always a number of things I can analyze and see that I or my team could have done better to win.
When I lose as a Monster though… it just feels like the game screwed me over and there was nothing I could do, Hunters just have a counter for everything and all the advantages at the cost that they must work together.
I couldn’t have evaded them with a sneak because of scan, and all the various tracking abilities that aren’t only on Trackers(Trappers).
The only thing is that there are times I could have baited them into maybe doming at a worse spot, but the good Hunters won’t do that either…
And where I’m at now, level 25+, almost no one wants to play Monster. It’s just not fun. People dodge if they get monster. And these are people playing against random uncoordinated Humans, and not against ranked stacks!
There are monsters in ranked, but I don’t want to ranked with randoms.
And playing Hunter is fun, because the skill ceiling is ridiculous. Always learning new stuff as a Human, 100+ games in. But I feel I know just about everything about the Monster, but that it’s just shallow and not as fun.
I hear the next patch is supposed to nerf planetary scan movespeed buff. That’s a good start, but I think there’s going to need to be more major changes than number tweaking to make the gameplay flow right, and to have more depth and strategy and more ways for the Monster to outplay beyond just landing abilities right and doing a good feeding pattern.