I think that she is a viable monster but has a few frustrations both playing as and against her. Playing as Gorgon the traversal can feel a bit unresponsive at times and we are working on fixing that. Acid Spit has a large inconsistency with the damage it deals due to the mechanics of the ability, which we will have a fix for soon.
Playing against Gorgon, there isn’t much counter play into her kit. Other than spider trap, which is unreliable at best, Mimic, Acid Spit, and Web Snare are all used point blank as shotgun abilities to make them nearly unavoidable.
His art is done, but he isn’t on the design radar. We have ideas for kit and timeline era. No eta.
We’ll see about the damage thing. He is definitely a skill based character, may take time to see full potential. On the click to fire issue, we can fix that.
Depends on the character, ideally they would be perfectly balanced at launch. But that’s pretty much impossible with how many different comps and perks we have. Usually, we get it to a good fun place and release it to see what the community does with it.
Aftershock will be replaced with a ranged ability, similar to a lava bomb AOE but it’ll give some other effects alongside damage and such. We have designs but we need to play them once we shift focus to Kraken after Wraith is done.
Banshee mines will remain as a deployable but will trigger once a Hunter is in range and will explode once they reach the zone the Hunter was last standing. We have some other ideas but that is the general idea for right now, which could change once we get into testing.
I don’t think we’ll venture too far away from the defense matrix with the assault class. Personally I feel I have a good mix of Assault styles when it comes to how I’m going to deal my damage. RAbe fits the need for poke and consistent damage, Torvald hits the burst and so on.
For me the big areas to push Assaults apart is with their actual gear, not the class ability. It’s something you need to succeed as an Assault in my eyes.
My Mom raised me with good Olive eating habits. I used to put them on my fingers and eat them while my parents cooked.
This one is a delicate balance and I am not sure that it needs to be sped up. Recently we had the pull up on harpoons and kraken couldn’t get away.
No, why would you think that?
There are some funky interactions with Gorgon like you mentioned, but I actually think that is on gorgons side. Having a traversal fail instead of interupt would mean you wouldn’t easily see why you can’t move, your traversal would just disapiate. How would that work with Monsters that are already mid traversal?
I don’t know, I’ll have to check. I am leaning towards it not being an easy change.
Slim is too strong by himself and becomes nearly immortal with either Hank or Sunny. Paladin Parnell has a similar issue of being immortal when paired with Hank or Sunny. The difference is that it is significantly easier to kill the support when Paladin is in the game compared to Slim.
We plan to make the perks reduce jetpack recharge rate in the next patch.
It’s more about when we get the greenlight to start full development on consoles. We’ve talked about it in the community letter but it depends a lot on how things go with Gold Keys.
We’ve talked about how we’d approach Gorgon again if we got to her rework. We think she has some great tools it’s just more about adding onto them to make sure they work in the current iteration of Evolve.
Her final changes and tuning will be coming in the next few weeks. We have a complete refactor coming Wraith’s way.
I think we’ll spend time looking at the drone and Sunny’s kit once we move towards the eventual splitting of her gear. Personally not a fan of how loaded her kit is.
Yeah we feel it has a solid place in any Hunter team right now. We’re big fans of Cabot and always have been. It is the DTR way.
We just buffed the damage on his turrets, give them a try and let us know what you think!
I think @LordDeath has already gone over some medic details in the answer thread. Check out some of his stuff and you should find the answers you’re looking for.
Dune Beetles are only on desert biomes, so right now they’re only found on Wraith Trap.
Tyrants will return at some point. AI has just had other priorities.
Erm, I am not a lawyer… But I think so? THINK… @Goldie Can you answer this one?
Guidance runs, Hunger, Claws, Grounder
Yes, possibly even in the next update. We are going to add additional properties to them.
Umm, we just wanted to try things we hadn’t done. We liked the idea of a pure skill shot Hunter, so we brainstormed on how to implement that. We ditched the damage amp, because a lot of our ideas fell to closely into other hunters realms. The projected shield launches out on button press, if it hits anything or if you hit the button again it will detonate as if you were at the point of contact. It’s 30m
Size and speed
If you stand and not move in decoy or supernova the total damage potential was huge before we toned it down (Decoy was like 1000 damage and supernova was like 1000+), Wraith feels weak at high tier now because those players get out of the threat range very quickly. We realized that it was a mechanical problem and we couldn’t balance it for both sides by number increases alone, so limiting the total damage potential, but increasing the burst, should lessen the contrast between tiers.
I think he has a lot of cheese he can bust out to win in competitive but in the pub level I feel he can perform at a pretty high level. I find a lot of success with him and just enjoy taking him into games. I feel if we reduced the amount of competitive cheese he has we could bring his numbers up to compensate.
We are introducing Dam into customs in a week or two to hit this direct issue. Maps are something that have to grow alongside the game and we’re always going to go back and make changes where we feel they’re needed.
Maintaing the feel of a clean and smooth map is super important for us as a Studio with Stage 2.
We’ve been adjusting both of these Medics up, so it’s just a process of buffs until we feel they’re in a good spot. We’re on week 2 of their changes now
I don’t personally like melee dots negating Lazarus’s cloak. I don’t mind a bit of counter play from monster abilties revealing him though. We once talked about the cloak cleansing Laz of debuffs on activation. Not sure if it will ever be implemented.
The dropship interaction with Laz is seen as a necessary evil that we would like to solve at some point. We have a few ideas of how to fix it but it will not happen soon.