For all of us we came from different backgrounds. Guidance was a freelance character artist that played games competitively. Lord Death just graduated High School and was playing games competitively and I was going to college for accounting and had also been playing games competitively my whole life.
We all got a chance at TRS through Brandon, who had been a character artist at TRS for 4 years at the point I met him. Myself and Guidance met him by playing Dota 2 for awhile and we were all pretty good and played almost every night until Evolve launched. After launch we interviewed for QA positions and all of us were hired on at TRS by the end of June at different times. We then started helping out Chris Ashton in any way we could with feedback, learning XML and playing the game at a high level to get a better understanding of how everything worked.
Fast forward a few months and Stage 2 was greenlit, so Ashton moved off the project and gave Brandon Lead Designer on the project with Guidance/LD/myself to give him a hand. Kaisertim ended up coming on at this point and then we had our completed balance team that you know now.
There is some smaller details but it’s kinda a crazy thing how we all got here. In all honesty I don’t think any of us expected to be here when we first learned about Evolve but I don’t think we’d want to be anywhere else