Cataclysm with ReneAbe and Mad Mags
Better than what it was before, but still needs adjustments. We need to hone in the spawn locations and maybe adjust how many buffs spawn each round. We may try having duplicates spawn.
We only balance when the 5 of us are free, which can be a little tricky at times. (LD does all the script setup for everything, Guidance pretty much does a little of everything, Kaisertim makes content release videos, Insane does a ton of community stuff and I have to manage the expectations of each team). We’ll usually start out balancing something for fun, if it’s a new character for example, we’ll play for awhile, everybody rotating on it, this is just for feels and we don’t care if we make any fine tuning process. We then usually try and incorporate the character into whatever current meta we’ve seen, get some hardcore no fuck around games in. This usually leaves Guidance super salty, so we’ll take a break. We’ll repeat that until we’ve run out of time or we think it’s ready to go out.
We also know that with our small team, we won’t be able to figure out all the meta angles and that within an hour of release, there will be 10x the amount of games play than our entire development. So we are usually on the forums, in streams and playing with the community post launch to try and figure out adjustments. We enjoy reading feedback and discussing issues with players. It shows that they are passionate about the project(like we are) and that they want it to improve.