No replays in the foreseeable future.
The ranked wait times are due to pop, need to wait for people to get comfortable the game and hit level 20.
No. Cabot is a challenging to play, he requires both the Support player and support players team to coordinate to play correctly.
On average he is 7% higher than the average win rate of other supports.
Let me show you guys examples. These stats are from last week,
Games filtered to view Hunter teams of all Solo, this is where we tend to see the lowest winrates, mainly we think due to less coordination between players. Out of 35k games, Cabot is slightly over with 51.5%, so not bad, nothing to worry about here. Just means he has some wiggle room.
Now out of the same pool, let’s filter by full Pre-mades, out of 10k games, 67.3% winrate. Ouch.
Now you say, but I don’t play with a full pre-made, how about a party of 3 with 1 solo,
How about a party of 2 with 2 solos.
So we don’t just use this data, we also play a ton, watch streams and talk to as many ranges of skill as we can. Anytime, we change something we usually have 2 or 3 sources to back it up.
@LordDeath Was talking about making adjustments for the patch after this next one.
Ya, basically some monsters had a traversal regen cooldown after they used a traversal. So if Wraith teleported, her regen wouldn’t start for a short time after. It making the after dome chase, real swingy for those monsters.
I don’t think she will be, but if she dips too low after this change, we will buff her. That’s the good thing about weekly patches!
Sunny has the same problem that Cabot does, once people start working together, this happens…
Sunny in full groups out of 25k games this week.
Monsters that get the dome held on them.
The unannounced functions are out already.
Most these changes hit areas we didn’t touch last patch and on Hunters we wanted to tune over time.
That’s not exactly what we are doing, in the last week out of 2 million games played, we are close to a 50/50, but even when Hunters start getting a small whiff of getting good, those winrates tilt heavily towards hunters and I don’t mean esports level, I mean just solid players.
General population out of 2 million games.
Something I want you guys to keep in mind, we will be pushing out mainly features relating to bridging skill gap and removing toxicity aimed at low to mid tiers. So things like the autodropship(Hunter teams less likely to get wiped at stage 1) next week, the DR anti spawn camping, Decoy redo, new tutorials, our Solo matchmaking values(This one is huge on winrates)… etc, while the noodley stat nudges will be aimed towards balancing the game for teams that work well together.
One thing to mention for the casual folks we have in our midst, we are going to start working on a Co-op feature that has a lot of fun ideas in it. It should give you guys a place to come have fun and not worry about stress PVP modes.
We aren’t going into specifics, while we test it out. So far it’s working though.
Lol, 4 out of the 5 balance members are Hunter mains.