I’m throwing this into BUGS section because how balance is handled in this game is simply game breaking. Let me start with MONSTER side.
Sidenote: I wasn’t playing with just some randoms, for most of the time I am played with friends in full squads where each of us took roles we prefered taking characters we like.
From my 7.5hs of playing all on HUNTERS side (check my Steam Account, Kasarian, Poland 7.5h) with exception of a SINGLE GAME where i was the monster I can say that Monsters are Broken as hell. I’ll go by points.
— Armor - the armor regen is too fast, an experienced player can regenerate armor (with proper perks) just before the hunters catch up to him be it start of the game or later on, in worse scenario he can even do in WHILE IN THE FRIKIN DOME! (and not just 1-2 bars but ENTIRE ARMOR JUST A 30 SECONDS AFTER STRIPPING IT!)
—Skill points - has any, ANY of the people responsible for balance played ANY RPG or maybe even MOBA games? I bring this up that because those games are putting a lot of weight on character progression, to be exact in their strenght. If the character is TOO strong in the beggining he will just snowball the entire game without much effort (be it campaign in RPG game or lane in MOBA), in this case monster can max out a single skill and spam it until hunters die even on level 1 when it comes to dash type or just use them to outpace the hunters for the entirety of the game.
—Unbalanced Evolving - monsters are too strong on 1st level, especially the non-starter ones. The only balanced (more or less) I had were against the starter beast, games against Gorgon or Wraith I had were lost within 5 minutes, 5! damn minutes. So far i feel like those skills have too short cooldowns, especially dash/movements of any kind.
—Skills seriously obscuring vision for hunters - for most of the time, during heated battle Hunter is BLINDED by monster skills, it weren’t be much of a problem if you could run away so that you could take a better look at the battlefield.
Now I everything I find wrong while playing on the HUNTERS side:
—Jetpacks - they either don’t have enough charge or they charge WAY too long, especially when compared to mobility monster has at his disposal with both terrain and skill sets. Climbing during combat upwards is just complete and utter pointless tast as it is both slow, needs a lot of precious energy AND monster will be on you either faster up OR just behind you which gives little to no counterplay for hunters, especially.
—Environment - it simply favors monsters too much. Going upwards is slow, slow recharge, maps with damage in them (Oil refinery i think has that as an example) and generally way to many things that can both ensnare AND KILL the player. As a note I might add that some climbing areas are simply hard to traverse or impossible with monster on your tail.
Here’s what’s wrong in general:
—Dropship delays - if a team is COMPLETELY ANNIHILATED you DO NOT extend their spawn rate unless you want to say “you people are bad so lets end this”. Either drop in shouldn’t be affected how team/monster does or it should favor the loosing team not the other way around. In one game I was being destroyed (played as monster) but i did manage to kill the medic, thinking that it will buy me some time as I ran I saw hi respawn within second of the kill while in another my team of hunters despite trying really hard and succeding at the beggining, at the end we were torn apart and our timers on respawn were delayed… Logic.
—Unlocking/grind - with 6 characters per class with additional being just a spin-off of one existing this is unthinkable. Not only you have to grid tremendously, with current tempo i would have to play somewhere between 40-100 games to unlock 1 “high tier” character which is just silly. In a game like League of Legends it is working just because the roster of characters is HUGE compared to this game and there are more tiers than 3? in terms of currency needed.
— No stats - by that i mean no stats on characters. No health values, damage, durration of skill, no values on such things like slow or cooldown… Just a nice description of what character does with icons gives shit to no information.
—Lack of variety of gameplay - 5 or 6 maps with a single game mode, really?
Maybe I’m a scrub but after all the games I played here is my opinion with what should be made for more balanced gameplay (there’s a lot):
—Add values to skills, weapons and characters so that decision making while picking character/monster/perks is based more than just a hunch or wiki memory
—Dome needs to automaticly scare off ANY fauna
—Variety - add deleted gamemodes and maps
—Make hunters cheaper and add more SKINS tat are only purchasable with premium currency (Overwatch does it, League has it, hell even DOTA)****
—Slow down Armor Gain
—DELETE perks for monsters or ADD more character progression for Hunters
Why: Monsters have 2 ways of “character progression” while hunters have just 1. This system would either make Monster Players think more about their Skill choosing or would make Hunters get more fixes for some of their shortcomings
—Give a CAP for monster skills at the beggining. 1st level monster should only have max 2 point in a single skill and for that matter not 4 points but just 3. With second evolution 4 and last 5. BUT ONLY IF:
-3 levels of skills is divided into 4 so the skill progression is slower between points and with that more balanced.
Why: For better strenght scaling of the monster, to reward hunters for catching monter early or offguard while punish them more for giving monster too much time to grow at the same time have monster player feel more their strenght gain
—Make 1st level monster WEAKER while giving him Speed boost, 2nd level gaving Speed and Health balanced while 3rd level being slower but Stronger in terms of Health and Damage
—FIX climbing upwards for better chance of “mobility counterplay” should I call it
—ADD TUTORIAL for ensnaring the monster with ARENA - by that I mean explain how it works and how long it lasts depending on situation, as a new player I have completly no Idea how it works besides press F and hope the time will be longer than 1! minute.
—Give them sprint option, have normal running NOT “holster” their weapon - it makes using anything on the run pain in the ass
—Jetpacks should regenerate while climbing but at a slow pace
This is my rant, how I feel what is wrong and what should be done with this game IF the devs don’t want this revival to be over in next week or so when players will simply abandon the game.
****I mentioned those games because:
-Overwatch - while you have to pay for the game it has available everything but SKINS for which you either buy Loot Crates or get them by playing - one of the most popularity skyrocketing games in a while
-League of Legends - Skins, skins and more skins, sure it has early access or grind bypass for people who do not want to farm for champions but at the same time it has HUGE roster of them and game is constantly being balanced, especially if some champion feels overpowered, result? - top Multiplayer game for few years that keeps growing alongside of
-DOTA which only has skinns for sale and all of it’s champions available right off the bat and somehow devs have the money for milions of dollars in championships rewards…
EDIT: Hope you beared with spelling and in few cases little awkward sentences, I would correct them but it’s 1:34 and i have to get up at 7, and I still need to pack for trip across the country…