There is a discussion on Torvald being anti-fun, but can the same be said for the other Hunters? Trappers arguably take the most skill since you have to keep lanes covered for the monster and then place a dome in a good spot. But what about the other classes and even certain Trappers?
Crow seems boring. Spam your falconry and find the Monster every time.
Sunny spams the boost so that the Monster can never escape.
Then Hank just whittles away at a Stage 1 Monster while Caira spams health clouds to prevent all except Stage 3 Monster damage.
Compared to the monster there is no skill involved apart from positioning. Do you have to aim any of the abilities? Not really, only a few of the guns, and on console there is auto-aim so it is easymode most of the time.
The Monster has to hit all of his shots, a single missed hit can lose the game against an average team of Hunters. While the Hunters can make multiple mistakes and continue to spam abilities for the win.
It seems clear there is a major imbalance issue. So would the best fix be to force actual aiming onto the Hunters? Sunny needs a major nerf, but just having a change to mechanics would make it much harder to boost. If she had to aim the Hunters wouldn’t be able to traverse the map as fast as the Monster, nor could Caira limit 90% of damage and Hank 100% while spamming his weapons which are more powerful than any Monster abilities.
I realise the game is based around RPG and strategy elements, but a lot of the shooting skill is lost in the spammable mechanics.