Hi there! Sorry it took me so long to respond…lots of fun and exciting things to do.
I only came into the fold here this past June, but generally speaking, it’s common during development for the stylistic tone and overall aesthetic of a project to change in a variety of ways; as such the audio must…ahem…evolve…to support that experience. Also, more often than not, a game’s overall mix will change as development proceeds, which can have an affect on what, acoustically speaking, fits.
Specifically, we ended up changing the dropship music because it got in the way of the dialogue.
On another note, hello everyone! It’s nice to get a chance to talk to you guys!