Agreed, pounces should definitely be made more consistent over the different Monsters regarding hitboxes and the ability to easily spam pounces infight due to animation cancelling like for example the Kraken or Behemoth can.
Goliaths and even more so Wraiths pounce hitbox is in comparison rather small and even the animation lock to engage in sneak mode after a skill or autoattack is very long, like you have to not use any attack for a good 1.5 seconds to be able to sneakpounce. Kraken on the other hand is still able to spam pounce to lock down Hunters or even just to cover ~10-15 meters distance in an instant to followup with a sure hit heavy attack. Latency paired up with Krakens obviously bigger pounce hitbox than any other Monsters, be it vertical and horizontal or even raw distance gets kinda… frustrating at times.
I know in competitive Krakens pretty much rely on the current sneakpounce hitbox and spamability for lockdowns and heavy followups etc. but yeah, it should definitely be looked at when hopefully some proper Monstertweaks are being done to make it less a mandatory infight tool. Which in turn would make reducing the hitbox less of a problem and would probably help with those mostly latency related in-air pounces as well.
Problem is that evolves hit-detection is apparently client side, so any latency above ~150ms makes it pretty much a gamble if you’re actually getting hit by attacks, sneak pounces etc. ‘Oh, you’re saying you perfectly dashed out of my Leap Smash? Yeah well, tough luck m8, not on my screen.’