Since launch it seems, Goliath has had incredibly glitchy attacks. Rock throws that do zero damage even though you see it smash right into the hunter. Leap smash that crushes a hunter on your screen, yet does zero damage. Or, you clip on a tree branch or usually an invisible wall and the move doesn’t even animate properly. And of course, charge attacks that might shove the hunter away but do no damage, or connect and do damage but not actually push the hunter away, or fail to do both.
So, are these being worked on at all? I saw in the latest PC micropatch there seemed to be something added to address monster movement and things that are supposed to break away actually um, breaking away more consistently. But what about his base attacks? It really sucks to be in the heat of battle with hunters and perfectly time what should be a devastating rock throw only to have it bounce off the hunters. Or try to get away from a fight with a leap smash for traversal only to have it snag on an invisible wall.
Here is a video of my on Refueling Tower earlier today. I spawned and, per usual, left some fake tracks going straight ahead, then doubled back and went towards the sloth/tyrant spawn. At the least, this path gets me 8 meats plus more in the cave past the tyrant. And sometimes, the sloth is elite. Like in this video. But anyway, the trapper must have made a lucky guess and figured they were fake tracks because he stumbles on me right as I start eating the sloth. I finish it, pounce him, get interrupted, charge him, and then set up what should have been either a rock throw kill shot or at the very least left him with such little life, one fire breath would have downed him. It also would have meant no dome, and hell, I probably try to end the fight right there.
Instead the rock bounces off of him unharmed, he throws his dome, I lose about 30% of my health. Now, I escaped, I eventually won this match, but stuff like this happens in virtually EVERY MATCH I play as Goliath, and I have like 500 Goliath matches. Yesterday I went against a Sunny/Laz team and I ended up losing that game because on two different occasions I charged Laz into a corner where the shield wasn’t able to reach, leap smashed, then threw a rock that should have ended him only to have it bounce right off and then Sunny rockets him away.
So again, just a simple question. Are we stuck with these crappy glitchy attacks or is it something devs are working on? I know I am not alone, I see it when I am hunter, I see it on twitch streams all the time.