So…you’re gonna fight a strong Torvald? Are you a novice Behemoth? Well…you are gonna have a bad time. Understand that unlike in most fights… you will be forced to eliminate this threat as early as possible. Which can be complicated. You must (1) Control the dome’s location, (2) Eliminiate the medic (3) Draw Torvald into a cave or low ceiling structure. And here is why:
(Again, this is against a skilled Torvald)
(1)Control the Dome. What this means, is despite your sneaky tactics, playing against skilled players means you must be prepared for a dome at stage 1. If you are about your Monster, you will be nearly full armor and almost ready to evolve. Against a skilled team, you need to be sure you are armored up… and scouting for a battlefield in your favor. Torvald must be fought in caves or buildings. It is not enough to simply “Get in his face” to take him down. Consider not evolving… keeping the armor… and ambushing the team in a cave or a structure. The goal here is to kill Torvald…so… get ready to attack the medic. (Whhaaaaaa?)
(2)Kill the medic. Remember… you aren’t just playing the hunters, your are playing the players. If the enemy Medic is doing his job… Torvald is going to smack you around again and again. You must down the medic in the first engagement if you want to win the round. Once the medic is down, you need to focus your tactics then on eliminating Torvald.
(3)Close Quarters: Against a pro team… it’s not likely you will be able to draw an entire squad into a cave. But if you can, finish that match right then. If not, use caves and structures in order to block mortar attacks, and soften up your enemies with your ranged abilities or use hit and run tactics. When the medic has been softened. Rush out of your cover, and single out the medic. If you are chasing a cloak-enabled enemy, set them on fire if possible so you can track them after the cloak recharges. Once the medic is down, kill as many hunters as you can before your health gets too low. Don’t over-commit. Drop the medic, then after the dome goes down, roll off to evolve if necessary. If the hunters chase you…then they will be spread-out, with no healer… so make them pay.
Repeat this tactic two more times… and at stage three, the Torvald and the medic should have already died twice, and perhaps you even downed some others along the way. The end game is simple, draw them out by hitting the relay, and do what monsters do.
Just understand the against a pro-team, you will lose as often as you win. So don’t give up.
***Always remember… those lil’ pieces of food are controlled by human players… so break their spirits. Make that medic fear the sound of your footsteps… and let Torvald’s controller know that you are watching him. Check the assault, give him caution. The aggressive player has the advantage. Just… make sure it is …Tactical Aggression. Even pro Torvalds have trouble aiming mortars when they are being focus attacked with no medic present. Panic sets in, and they stop worrying about the damage, and about surviving. Hopefully.
And as far as builds… choose the skills you know how to use. Make sure you have either fissure or magma at stage 1 though against a good team you will need that damage at stage 1. Movement speed is the only perk i use, but i like armor regen and damage output as well.