Edit: Hah, thread back from the dead!
I don’t think it’s as simple as there being one team loadout that can definitively do the job, but from my perspective…
Hyde, I don’t think it matters too much who the assault character is, but flames will help with decoy a lot
Maggie, two reasons. 1) Daisy can get you back on track after a decoy escape 2) Harpoon traps to deal with ambushes
Cabot, wraith is a weak creature and one that’ll spend a lot of time trying to hide. Rail cannon and damage amp OP against wraith.
Caira, against a wraith you want to be taking advantage of when it’s nearby, and that means staying a little more tightly grouped. Caira is better in this situation as far as the medic role goes. Speed boost helps to catch back up with a speedy wraith too.
Parnell, Range matters, and when Kraken comes up close a little bit of super soldier can’t hurt your chances
Griffin, Harpoon gun to bring Kraken down, one of the biggest uses for the weapon in the game is going to be controlling Kraken
Bucket, Again, range is important, and those turrets placed up high can do a lot of hurt on the kraken
Val, Spreading out is important with Kraken, giving it multiple targets to focus on from range. The heal gun is the best situation for long range healing. Also tranq to help bring it to ground
Markov, You’re going to get up close, it’s going to hurt, any assault is fine but I’d go with Markov thanks to the arc mines and the goliath’s tendency to run through them in the heat of battle
Abe, Stasis grenades, when combined with Val’s tranqing, will just put so much hurt on the Goliath’s maneuverability which it really relies on in combat
Hank, shield generator is vital, and once the goliath is slowed to sluggish, preferably with only one avenue of escape, the orbital barrage is the key to levelling the playing field against a goliath for me.
Val, tranqing a goliath is pretty important in battle, and as one of the tougher monsters the damage amplification from the AM rifle can be vital
Of course, you probably won’t know who you’re facing, so this could all be rather academic You’ll notice Laz is the only one I’ve not put in any team, and it’s not because I don’t think he can’t be devastatingly useful, I just don’t think that his inclusion 100% adds the factors needed to have strength over the monster. If the monster is a lot better than your hunter squad, in terms of taking out important members, the Laz may well be the better bet against any of them to keep your team viable at stage 3.
edit: Oh yeah, Behemoth…not that we know quite enough yet but…
Hyde, I think DPS is the key here
Maggie, Harpoon traps, to me, feel like more of a pain in the arse to a Behemoth than anything else.
Cabot, As Cabot should be able to spend a bit more time away from the monster thanks to it being slower, the damage amp can hopefully be deployed to maximum effect
Laz, finally a place for Laz! Large target peppered with weak spots (albeit not as weak as with Val) and a guy that can sort out any problems faced by a high damage output monster.