After much moaning and numerous topics, we can all accept the Wraith at least has an issue and is presenting some problems for a large portion of the playerbase. I’m not suggestion it’s OP. I’m not even suggesting it’s broken, but we can agree on one thing. it isn’t very fun to face. To me, that’s a far greater crime than being a bit overpowered and the reason I just flat out choose to dodge games vs it now.
OP: The suggestion that a game factor is in some way overtuned, and can be numerically “nerfed” to the point where it is balanced. This is the easiest to do as it’s purely a science behind it. Take’s too much damage at stage 3? Lower it’s health etc.
Broken: The idea that a game factor is in some way counter-productive or game breaking for the other players. This would include bugs, mechanics that render the player impossible (literally) to beat such as immortality or one-hit-kill enemy team potential that lacks counterplay.
Anti-fun: When a game factor renders player experience enjoyable, tedious or frustrating. This is where I believe the Wraith sits ATM. It doesn’t feel unbeatable, it doesn’t feel fundamentaly broken, it’s just not the game I hoped or want to play when I’m unable to interact with the enemy player for 15-20 mins until they are at their strongest and have every tool to do so without consequence unless they decide to do otherwise. if you give players this tool, they will abuse it. That much should be very clear by now.
ATM, the Wraith is a third of this game’s experience having only 3 monsters to choose from. That means one third of this game for me and many others is completely devoid of fun. I’m not asking for nerfs, I’m not interested in adapting to something I don’t feel compelled or desire to conquer, I just want to have it be challenging but enjoyable so.