As some who’s been playing as much I had, I find the reworked Wraith to be very overwhelming at times. Statistic wise I think she is mostly balance, but more twerks are always welcome to push her into a better spot.
Decoy in itself is pretty crazy with all the arm flailing, top that with the supernova glow it has and you have yourself a trigger for another seizure.
I think this is where most players also have a problem with her, because not only do they have to deal with the Wraith who is quite speedy and mobile in combat, but they also have this thing flailing at them them and attacking them with these fancy flashes.
By itself I think this is a pretty decent ability, that is quite easy to counter for the most part. But has similar problems with the Decoy, it overloads you with visuals.
It does the same thing as the Decoy but it also has a sphere, that thankfully is better than the one we had prior to ES2 build.
Make the decoy more distinguishable, without overloading people with the flashing and flailing.
Yes I know the decoy doesn’t have the same fancy nemo skin as me.
For Supernova, make the ground darker inside the sphere. This way we can have a better idea of the radius and weather or not we should thrust up or walk out of the cloud.
Thank you for reading this and if you have similar problems and have a better suggestion for it due share.