I think an evacuation mode would be interesting. Monster is on the offensive the whole time as the hunters are waiting to be taken off the planet. The hunters have stolen an egg(assuming they have eggs as hinted in game mode nest) and the match starts with the team agreeing on an extraction point. The monster should be without his smell, and he would want to level up and try and find the hunters. The hunters would also want to keep him from leveling up but also keep in mind when it’s time to jam to the extraction point. To make it more intense once everyone is in they should make a qte (a slow to fast button sequence) for each player to complete depending on their spot inside. The gps that navigated the ship to the extraction point had a malfunction so the qte is the the characters locking down the ship and flipping switches and what not preparing to leave. All this while the monster is on top tearing up the ship similar to the power relay. If a player messes up their qte they recieve another random button sequence to complete. This was kind of just made up after I wrote evacuation mode, so it can be improved
If only one person makes it to the ship they can choose what to do, try a qte and lock down the ship to make damage bar larger, or skip straight to the pilot seat if they feel they have enough time before the monster arrives.
I’m sure this idea wouldn’t really fit, maybe when Evolve: Again releases