Hello, this isn’t going to be a super official looking thread but I thought I’d make a post on here in the hopes of getting any of the original L4D mappers attention due to the nature of this project.
So what I call the “Alpha Rooftop Project” is my attempt to re-create the original No Mercy Rooftop map seen in the few early 2007 (Possibly late 2006) screenshots we have available, this is a very difficult project as there’s only half a dozen or so screenshots ever released showing it off and I’m pretty sure a few are from different builds of the map so that makes it even more difficult to nail down a specific theme so coming on here I hope any of the original mappers for L4D (If they’re still around) would be able to shed some light on this and provide much needed information. Currently this is a for-fun hobby project I’m doing in my spare time and I’m not even sure I’ll ever finish it but I’m hoping with more information it should lighten the load.
So I guess I’ll show my most recent progress, it’s nothing jaw-dropping but I’m proud of how much I’ve done with so little I have.
And some overviews, I can’t really match any other areas to screenshots because it’s all still a heavy WIP.
So I do have a few questions that would be a tremendous help to me with this project.
One major roadblock I’ve hit is the lack of any screenshots showing the entire left side of the roof:
I’ve gotten a few bits and pieces which I’ve recreated such as the pipes and the vent sticking out
but not enough to know how everything was set up. Any insight on what was over there, where the pipes start and stop at, and the general layout would be very helpful. I know based on the hanging Zoey screenshot that the back part of the layout stayed pretty much the same but after that the entire rest of the left side is unknown to me:
The other areas I’m not so clear on is what the inside of the generator room looked like besides the generator and what the right side of the roof looked like because though we do have information on that it isn’t perfect and many blind spots still remain. I’ve done my best to put it together based on the few screenshots that show slivers of it but some pro info would be great.
This last screenshot raises a question, why that one vent prop between the white cylinder and the radio the relay pole is raised so high, this was still during the “flat” period of the roof and if you look at the original building shown in the falling tank image
Lastly (I think) the inside of the elevator building and I guess the entire starting area isn’t shown off at all other than a small bit showing inside the vent so I’m very interested in how that was originally pulled off. I assume the entire starting area pretty much stayed the same or at least the geometry and props were just changed over the years but I’m not sure. Below I’ve made an attempt on what I think it would have been but correct me if I’m wrong.
One last final thing before I finish up here, I mentioned how I found the tower on Death Toll, were any other parts for the original rooftops re-used elsewhere in the retail game? Maybe you can confirm it but the storage shed in Dead Air not only bares close resemblance to the generator building in both the size and shape but the roof also looks like it matches with its height and slope.
So if there’s any other areas or pieces that were pretty much re-used 1:1 that would be great to know.
Anyhow that’s it for now, it’s a lot of information to dump but I’ve been working on this for awhile now and have been dumping it in a Discord I run so going from a month of posting findings and progress into a single forum post is definitely a change of pace. If any of the original devs or mappers could lend any information that would be an extreme help to this project, best case scenario is someone going “Hey, we still have the map here take it or Hey, here’s some unreleased screenshots that show more” but I won’t get my hopes up, I’d even take someone drawing a crude layout in ms paint if it could help me figure this out so any information provided is a big help.
Thanks a bunch, appreciate any help, take care and good luck on B4B.