In competitive play when both sides are very good players this becomes a huge issue. When scrimming who ever hosts is always the one that ends up winning. This means that when a west coast player (myself) and a European team plays against each other, its hard to have fun intense games due to lag. Is there anyway we can implement a system where both sides can select a server which is somewhat mutual?
Having someone from the east coast host might work, a caster or just a neutral player/host