When I say that other Assaults should be more like Torvald, I mean that they should be more effective against evasive Monsters typical in early Domes.
I do not mean that they all need powerful long-ranged tools to match his Mortars.
By extension these changes would help other Assaults against the Kraken, which typically avoids most of their damage simply by flying.
Can now be fired at three times its current range, but its battery drains much faster the further away its target is.
Fire up close to maximize battery life, fire at range when needed.
Energy cost scales with range - 1x current value at current range, 3x current value at maximum range.
Against more distant targets Markov would swap between the Assault Rifle and the Lightning Gun often.
Direct damage reduced, afterburn increased. Maximum damage output more or less equal.
Sustained fire will still be useful, but the weapon will be more effective on grazing shots against evasive enemies than that of any other Assault.
Direct damage removed, now applies a 4 second damage over time effect that renews constantly on the Monster if it is in the cloud.
Combined with the Flamethrower change, Hyde will have a strong damage over time debuff focus - virtually guaranteeing some level of damage if he can nick the Monster.
This would help him against evasive Monsters by increasing his damage output when he can only briefly close with them while giving the Poison Bomb much more consistent damage.
Super Soldier movement speed buff and jump height buff increased.
With this Parnell will have an easier time staying in position with Super Soldier.
While he should by no means be able to keep up with a fleeing Monster, being able to position somewhat more effectively would greatly help him against evasive Monsters.