After each match, the player gets a comparaison between the total damage he did versus the average player.
I like the idea, but don’t think it should be displayed this way.
What if my game was 5 minutes long? (or even less?)
Even if I played very well, dealt 90% of the team’s damage, I will be displayed as having dealt less damage than the average player (let’s say the average game is 10 minutes long).
And the exact opposite if my game is 25 minutes long, the game will say I did well even if I didn’t, as I had a lot of time to deal damage: the Monster certainly got to Stage 3 (so more health to deplete) and I killed more wildlife.
My solution is to display the “Damage per Minute” instead of “Total Damage”.
This way, you can effectively compare to the Average player, as his damage will be displayed per minute, and not as a total.
I edited a screenshot I took from Youtube:
- Before: The Game lasted 5 minutes, you didn’t have time to have a good total damage => You didn’t play well -BAD bip sound-
- After: You damage Per Minute is in fact superior to the average damage Per Minute, for 2 of your skills => You played well -GOOD bip sound-
What do you think about it?
Does the actual system convince you?
Would you display it in an other format?
Thanks for your answers and have a great day.