Tier 1 Assault, Markov
I always pick Markov when my role is Assault, but I frequently hear some complaints from the other Hunter players; “Why would you pick Markov? He deals little damage compared to the other Assaults…”
Needless to say, Markov’s defensive strategies are above average thanks to the Arc Mines. But when offensive actions are required, Markov loses its shine due to slightly low damage output of the Lightning Gun and the Assault Rifle.
I would not say too much about the Assault Rifle, since all secondary weapons for the Assaults except Torvald are supposed to be weak.
But as I said, the Lightning Gun is slightly weak. Easy-to-use and chain-attack are the Lightning Gun’s good assets as well, but you need little help from the Lock-on system when the Assault’s required position is already close to the Monster in the first place, and chain-attack is situationally beneficial. There are some fights that only 5 players are inside the dome.
Markov’s Lightning Gun needs a small damage buff.
That is all that I want to say about Markov.
- +5% damage output increase to the Lightning Gun.
Currently, Markov’s Lightning Gun deals 147 damage over 1 second.
This buff will change the damage output to 147 * 1.05 = 155 damage over 1 second.
It becomes identical to Hyde’s Flamethrower without additional fire DoT damage.
Tier 1 Medic, Val
Medic that also provides utility.
Despite the usefulness of the Tranquilizer Gun, a few users still consider her as underpowered Hunter. The biggest downside that Val has, is ‘Lack of Self-Defense’, and TRS has tried to fix this by increasing self-healing effectiveness of the Healing Burst. But it still does not change that fact that only Val has viable 1 defense-tool compared to the other Medics. Tranquilizer Gun only slows the Monster’s basic movements and not the Traversals and the Abilities, so it is not useful as a defense-tool.
Here is the list of the viable defense-tools that each Medic has.
Val : Healing Burst
Lazarus : Personal Cloak + Healing Burst
Caira : Healing Grenade Launcher + Healing Burst
Slim : Spore Cloud Launcher + Healing Burst
The other Medics have an additional tool that can keep the owner alive when Healing Burst is on cooldown, and vice versa. But Val cannot. So Val requires external help (such as the Shield Projector, the Shield Drone or the Cloaking FIeld) from Hunter teammates.
Now, you may say “Then stick with the Support and cloak yourself, what is the problem?”
There is a cooldown for the Cloaking Field for game-balance. You cannot remain cloaked forever, and as a Medic, you sometimes need to break the concealment and start healing teammates in the first place. And the Cloaking Field is an indirect defensive tool that only provides visual concealment. It is likely to reduce incoming damage, but only ‘likely’. If Val is already being focused by the Monster, the Cloaking Field has lower effectiveness. But the Shield Projector and the Shield Drone are 100% reliable, since they provide extra layer of Hit Points.
So Val remains viable, only when there is either Hank or Sunny in the team. Val becomes a bad choice when there is an offensive Support on the team. But the other Medics’ perfomances are still consistent even when their only external help is the Cloaking Field.
So my suggestion for Val’s buff is this;
- Allow Val to heal herself with the Medgun.
- When the Medgun is active, press RMB (or Left Trigger for Controllers) to heal Val. Val will point the Medgun at her left hand and start healing herself.
- TRS should consider removing all the self-healing buffs for Val’s Healing Burst when this new feature is implemented.
- If TRS decided not to remove the buffs, then Medgun’s self-healing effectiveness should be decreased to 5% HP heal per gate.
Tier 3 Support, Cabot
The initial spec of Cabot was a nightmare to the Monsters, but after the Railgun neft and the Damage Amp nerf, he now has little offensive strengths even though he is introduced as an offensive Support.
There are a lot of factors to be considered when it comes to balancing defensive or utility-centered characters, but when we are talking about offensive characters, they are easier to balance since all of their worthiness are estimated by the ‘numbers’.
Yes, I mean "how much damage they can deal". So like the Markov’s suggestions I mentioned, Cabot is no different.
- + 15% damage output increase to the Railgun.
- 12.5% reload time reduction to the Railgun.
- Damage Amp’s additional damage capacity is increased to 850.
These are all I can think of.