Rapterror’s Monster Menagerie
“Born from the toxic radiation that now covers some parts of the planet, Nuclear Goliath is a force to be reckoned with. If his serrated claws or nuclear bomb-like explosions don’t end you, his radioactive clouds will!”
Design: A Goliath with a much darker skin tone and neon green armor glow. His hands leave a glowing trail as he walks, like Elder Kraken’s eye. Has four small, circular green eyes, both on the sides of his head. He has a large horn branching from the top of his “snout” into the air, curving above his head. The end of his tail is a mass of green glowing pustules that also leaves a neon green trailer. His claws are longer and are serrated, covered in glowing green spikes.
Traversal: Nuclear Goliath has the same traversal as Meteor Goliath.
Melee: Does 5% more melee damage.
Atomic Toss: Takes place of Rock Throw, Nuclear Goliath picks up a boulder glowing with nuclear radiation. Does 5% less damage than OG Rock Throw, and has a 40% longer cooldown. Leaves a cloud of radioactive gas wherever it lands.
Nuclear Launch: Takes place of Leap Smash, Nuclear Goliath leaps into the air and creates a green explosion upon landing. Does 5% less damage than OG Leap Smash, and has a 30% longer cooldown. Leaves a cloud of radioactive gas wherever Nuclear Goliath lands.
Warhead: Takes place of Charge, Nuclear Goliath runs quickly in a flurry of nuclear energy. Travels much faster (25%) and further (30%) than OG Charge, and does 5% more damage, but has a 30% longer cooldown. It doesn’t have the turning capacity OG or MG Charges do, however.
Toxic Breath: Takes place of Flame Breath, Nuclear Goliath releases a torrent of toxic gas from it’s mouth. Has 100% longer cast time than OG Flame Breath, but a 60% longer cooldown. Leaves thick toxic clouds wherever the trail ends. Has a 10% longer cooldown than OG Flame Breath.
Toxic Cloud DPS: 40 DPS, affects deployables, turrets, and generators. DOT doesn’t stack.
“Appearing from the depths of Shear’s oceans is Volley Kraken, a massive monstrosity which enjoys shooting off saltwater bombs, eating Hunter flesh, and long walks on the beach. Volley Kraken can end you from afar before you even know what hit you, and that’s saying something considering it’s a giant eel-squid-thing!”
Design: Kraken with a more eel (Grounder) like head, with two long tentacles coming down from both corners of his mouth. Has three eyes, one large one in the center of his head, and two on the sides. Instead of “wings”, he has two short, narrow tubes which produce wings made from light blue salt water produced in his body. Volley Kraken has a slightly paler body than Kraken, an Elder Kraken-like tail, and a white armor glow.
Traversal: Has a 10% higher cieling than Kraken, and can stay in the air 10% longer than Kraken can. Traversals recharge 15% slower.
Melee: VK’s ground melee whipping ability is completely gone. Instead, without visual cue, a small sphere of superheated water forms above his body and is fired with remarkable speed towards the cursor. The same thing happens while flying, but the “water balls” appear from in front of his “wings”.
Geyser Surge: Takes place of Lightning Blast, without warning, a huge yet narrow geyser of superheated water bursts up from the ground. Huge upwards knockback, but does 20% less damage than OK Lightning Strike. Also has a much smaller radius, but can be cast up to 80 meters away. Also has a 100% shorter cast time than OK Lightning Strike. Has a 25% shorter cooldown than OK Lightning Strike.
Brine Mines: Takes place of Banshee Mines, Volley Kraken summons small mines made of superheated salt water to form on the ground. Deal 10% less damage than OK Banshee Mines, but have slight upwards knockback and create small steam clouds making it harder for hunters to see. They do not travel, and stay fixated into the ground until destroyed or stepped on. They also do not make any sound when being created, nor while placed on the ground. Triggered when stepped on, and can be cast from 40 meters away. Steam clouds last for 8 seconds. Has a 5% longer cooldown than OK Banshee Mines.
Whirlpool: Takes place of Vortex, Volley Kraken forms a large swirling stream of superheated water from his in front of itself and fires it ahead at the cursor. Does 10% more damage than OK Vortex, and has much greater knockback than it. However, it has only 40% of Vortex’s original radius. Has the same cooldown as OK Vortex.
Torrent: Takes place of Aftershock, a large torrent of water forms around VK, effectively turning it into a spinning top of death. Does 20% less damage as OK Aftershock, but throws hunters away violently in random directions as they come into contact with it. It has the same radius as EK Chain Lightning, with the same height as OK Aftershock. It lasts 100% longer than Aftershock, and VK can fly (albeit, much slower) whilst using it. Has a 10% longer cooldown than OK Aftershock.
Code L-37 Wraith
“With several Wraith Traps having been built, and the secret to their warping discovered, Ebonstar had a thought; what if they could augment the spacial-warping capacity of the Wraiths, and make them fight for humanity’s sake? Thus, Operation Code L-37 was commenced. However, things didn’t quite go as hoped. Friend to neither monster nor man, Code L-37 Wraiths have better warping capability, and draw even more cosmic energy to battle with than their predecessors.”
Design: Wraith with two silver metal panels on the sides of it’s skull, with dozens of small technicolor buttons. Numerous metal plates have been grafted onto its body, giving it a bionic look. Two of it’s leg tentacles are missing, and it’s back spikes have been removed and replaced with four large fuses covered in webby dark flesh. CL Wraith’s armor glow is technicolor.
Traversal: Warping carries CLW twice the distance, and at twice the speed. Stamina recharges 30% slower.
Melee: CLW has much faster melee speed, but can not heavy melee.
Bombing Run: Takes place of Warpblast, CLW surges forward in a flurry of technicolor energy, capable of causing up to three small explosions, or one huge one. Small blasts are triggered via the player pressing the melee button, and deal 50% of OW’s Warpblast damage. They are also only 50% as big. If two mini explosions are performed, one of similar size will be used when CLW hits an object or reaches the max distance of 80 meters. If one mini explosion is performed, one of equal size and damage to OW Warpblast will be made upon finishing. If none are performed, one that is 150% the size of OW Warpblast with 50% more damage is performed. Cooldown is the same as OW Warp Blast.
Spirit Away: Takes place of Abduction, Code L-37 Wraith releases a Spatial Clone that snatches up hunters and carries them away in the direction it wants. The Spatial Clone moves at twice the speed of OW’s Abduction, but has half the range (55 meter maximum range for grabble). If it is capable of grabbing up a hunter, it will carry them far away (120 meter maximum carry distance). The clone is remotely controlled via the Wraith, and can be destroyed via destruction of it’s health bar (1,600 damage) or direct damage being dealt to the Wraith (300 damage). Does 25% less damage than OW Abduction. The cooldown for this is 10% longer than OW Abduction.
Stasis Nova: Takes place of Supernova, a large technicolor arena forms around the Wraith, with technicolor “stasis” signs forming around the hunters. The Wraith, in turn, is coated in a technicolor energy. Hunter movement speed while inside the arena is reduced by 25%, as are reload speed and rate of fire. Jetpack thrust is reduced by 10%. The Wraith moves 25% faster and strikes 10% faster. Stasis Nova has a 20% reduced radius, and lasts for 7 seconds (4 with 1 point, 11 with 3). The cooldown for this ability is 20% shorter than Supernova.
Spatial Clones: Takes place of Decoy, but I’m still thinking this one over. Typing it out, it sounds OP/annoying as fuck. So, for the time being, this one ability is TBA.
“Formerly trapped in the heat and pressure of Shear’s core, Core Behemoth crashes through the planet’s crust and into the fray of battle! Sporting a lot more lava, Core Behemoth is ready to break it down- or melt it down. Whichever comes first.”
Mortar Cannon: Takes place of Lava Bomb, Core Behemoth slams his fist into the ground, sending on upward arcing blast of molten magma at wherever he aims. Does 30% more initial contact damage, and leaves a small pool of lava wherever it lands for 4 seconds. Pool has a radius that scales up with each point (7 meters, 11 meters, 15 meters), and does 100% more DOT. Cooldown is 25% longer than OB Lava Bomb.
“Eventually, when a Gorgon undergoes the end of their life cycle, the adult stage of it’s young commences. Infesting the destroyed husk of it’s progenitor, they grow and gestate inside of it, using it’s large corpse as protection. The babies are back for vengeance, hunters. And they. Are. Pissed.”
Spider Warriors: Takes place of Spider Trap, IG projectile vomits a larger, armored Spider Trap with two scythe like arms to attack with. Has 100% more health than OG Spider Traps, and does 70 DPS (40 at 1 point, 100 at 3), but can no longer trap hunters. Spider Warriors die after 10 seconds of being created, and up to 2 can be alive at any one time. The cooldown on this ability is 5% shorter than that of OG Spider Trap, and they do not burrow themselves into the ground.
MORE TO BE ADDED