Hmm I think there actually is a problem with the end game design:
Thefact that the monster can stop destroying the generator and it remains at that health level
What wpuld solve this problem
a) The hunters should be able to repair the generator (for example by standing close to it and the more hunters stand close to it the faster it would repair
b) the generator should automatically heal at a certain rate. This would force the monster to continue causing damage to the generator.
Because we all know it, as it is now, we have the problem that the monster can lower the generator to say 1% and then remain beside it and have its way with the hunters, especially if the hunters have mostly two strikes.
A mechanic that the monster would actually have to keep on damaging the generator would dissolve this problem
What do you guys think?
Be ause now it is almost per default that the monster does that when it comes to the endgame. If not for mastery then for pure Schadenfreude. . . We all do it