Well, if that doesn’t imply as much work as I thought its fine, even if, to me, some of the animations were a bit strange on some surfaces already, and I’d better see clear nice animations without any potential glitch.
When I say that, It’s mostly because I really don’t want to see the monster hanging on a cliff with his feet appearing like touching an invisible wall, seeming like he’s hanging on a straight edge wall, I guess you know what I’m talking about, but after thinking about it, its a monster, so you can also add some “monster-ish” hang-cliffs animations that wouldn’t imply that much work in the end.
I’m fine with that too, and it would be really nice to throw an abduction from a cliff or even a leap smash, but yeah its not a priority in any way. But would that involve hunters being able to hang on cliff walls too it might be a bit abusive, jetpacks shouldn’t recharge while hanging then.
Cliff hanging might be a huge advantage for Wraith I guess, you could hang in the right spot, unseen from the hunters to land a clean strike, obviously it would mean great knowledge of the map to land these sweet plays in action.
Maybe some maps could have some wall trees or grass where you can hide, hanging on the wall… would add some hiding spots
@SlabOMeat When you’re saying its not out of the question, I assume it implies you’re not the only one wanting this. Could it be added in upcoming patchnotes, at least for the monsters only ? Let’s say, within the year of release or so, not as an immediate patch of course.