Abilities that change whether domed/not-domed?


Is it possible for monsters to have abilities that change whether they are domed or not domed?


not right now


Do you want it to be possible?


i bet the engine doesn´t allow it :slight_smile:


Doesn’t really answer the question I asked

EDIT: Do you want it to be possible?


i can´t think of it improving anything, these out of combat abilities would have to be traversal or evasion related… which would make the game pretty unbalanced.
But you might come up with something good…


why do you think the engine won’t allow it?