Spores have never been in a good spot, and neither has Slim himself tbh. The problems are clear: Spores affect different players differently and Slim’s healing is godlike against Behemoth but mediocre at best against a flying Kraken.
So I have come up with an idea, that would make spores equally good against every players and give Slim a better time against Kraken: The Mutagen Cloud!
What it does is really simple: While the Monster is inside the cloud, Slim’s healburst recharges faster.
With the right size, it should be relatively easy to keep even an erraticly flying Kraken inside a cloud for a while, whereas landing a lot of pellets on the same Kraken can be a pain in the ass.
Since the actual suggestion is so simple, let me give you some numbers how it MIGHT look like:
Healburst cooldown stays at 12 seconds.
For each 100 ms that the Monster stays inside a spore, excuse me, mutagen cloud the healburst cooldown recharges 400 ms extra. In other words five times as fast as normal.
Obviously, the pellets of the shotgun need to decrease the cooldown less. (1.0 second per pellet right now). I suggest something around 0.25
The cycle would then be 8 leech shots, 1 mutagen cloud, 8 leech shots, 1 mutagen cloud and so on.
Each cycle would take about 4.5 seconds and result in 2 healbursts (200 health per burst).
It would peak at about 90 HPS, which is way less than right now, but still a really good amount and much more consistent across all monster sizes.