So we’ve been told that Kraken is receiving some reworking to it’s hitbox to make more characters viable. it’ll mean Lana(that’s Cray-ken,) will receive damage at a more consistent rate against some assault and players who have trouble aiming.
This will be an interesting change, I don’t think there have been any hitbox (nerfs or buffs) changes done on the monsters other than the rework done on Bob when he made his disgraceful debut. Things are finally looking up for Bob lately though… and he has made great progress so far.
I believe no matter how little the change to the hitbox Kraken will receive from the changes or how big, big as in her head instead of being the size of Texas it’ll be the size of Canada. We will see a nice meta change.
Hopefully seeing hunters like Parnell matter more because he is such a hit and miss kind of character depends too much on monsters making mistakes and keeping in range, this along with a few for changes added to Parnell(Spread or ROF maybe) or other characters like Cabot(lower FR more damage yezz) and Crow(I still can’t aim stasis) make them really good across the board.
Questions from me:
Any devs who know about the changes, is the change still in the rigging phase or has it been pushed into testing phase?
How different can we expect the change feel for assaults like Parnell and Lennox or Cabot who are really struggling against Kraken right now?
Will this mean Kraken have a wider melee swing when grounded?
- Just seems logical to give her a little something for what could be a very game changing rework, I mean look at those tentacles. They’re like twice the length of most monster arms/scythe, she can really get a wider melee range if she wanted.
- Can expect this to go live in October?
Nick Elay on the QA Testing shed some light on what is confirmed and what kind of big changes we can expect to see in the future.
I can’t comment on dates, but the hitbox change should go in for the next title update. Without going into too much detail we are changing areas on Kraken to go from limb damage (50%) to body damage (100%) and a spot that will go from head shot damage (200%) to body damage.
With the way Kraken flies at a distance and the posture he has while doing it, the majority of the damage he receives is limb damage so we are changing that. The change is big enough to the point almost every player will notice Kraken taking more damage instantly and a lot more hunters can be picked into him.
Additionally, Behemoth will be getting changes to the hitbox. He was taking too much body damage so we made the armor plates all around his body become limb damage instead of body damage. Positioning against Behemoth will be much more important now if you are looking to deal damage since you will need to shoot in areas the armor isn’t covering.
This changes are probably corresponding with the fifth monster heavily speculated to be released in October. Which is most made out of mostly limbs with a very small body frame, it is likely they are testing this to understand better on what kind of changes they could be making to the fifth mosnter as well as the Wraith in future updates.
I just learned that only projectile(think bullets ) will get affected as it only changes how much damage is receive. Weapons like LG, Frame thrower, mininuke etc will not become OP, because they already do what TRS would call consistent damage .
Also since the ESL majors semi finals as well as grand finals is in two weeks in Poland, so likely the update won’t come out before that. Who knows maybe they’re waiting to release the update with the new monster or the hunter adaptations when they’re done with them.