I am among the top 5 Wraiths on PC and would like to share my opinions on the Monster.
I’m probably far from the best players in game, but have invested significant time in playing the Wraith and have learned a lot about this specific monster’s strengths, weaknesses, and her place in the game.
I have invested roughly 450 hours into the game, 60 of which have been spent playing as the Wraith (according to the score boards).
Wraith was for a while, a hot topic on the forums. Mostly because of her mobility, which was far too fast in her earlier iterations. Doming her was impossible. Keeping track of her equally so. But in her current form she seems to have slipped below the community’s collective radar and barely seems to get discussed anymore.
I however feel that she should be more of a talking point than ever.
When I first played the Wraith, the character instantly clicked with me. I knew right away “This is MY monster”. She’s fast. she’s brutal. she’s my favorite character class, the glass cannon.
In the current state of the game Wraith is by far the best pub-stomper out there. I feel that she works well and fulfills the current role for which she is designed, hit and run combat, however there are a number of issues with the monster which I feel need addressing.
I feel that Wraith is one of the lesser seen monsters in the game, and the consensus for some reason seems to be that Wraith is the [weakest of the monsters.]
I don’t believe this is the case but I can see why the community appears to think this way.
First and foremost, Wraith is a three skill monster, unlike her four skill brethren.
Decoy is trash. There is not a single situation where taking a point in Decoy over another skill will benefit you, and this is due to the fundamental design of the skill.
The core point of the skill is “it makes you invisible”, while this sounds good on paper for the monster you have to bare in mind that taking Decoy denies the Wraith a point in one of it’s other essential skills.
Wraith is a glass cannon. She’s super squishy, but her damage is fantastic to compensate for this. Invisibility does nothing to help her to this end.
If you’re stage one Decoy looks like an amazing pick up, it makes you invisible and creates a decoy making running much easier. This is a bad thing for both the Monster and the Trappers.
The monster wastes an ability point which could later boost her damage output in order to gain an ability that aids her in doing nothing but run. Decoy is horrendously bad when used in combat. The damage is not just bad, but uncontrollable. Any good team of hunters can avoid the Decoy’s damage entirely.
If the Wraith does take Decoy it is easy enough to the hunters to compensate for but more often than not just makes for a longer, more drawn-out game.
The ability is anti-fun for both teams. The is no visceral feed-back for doing damage with the Decoy since you’re often running in the opposite direction, and likewise with the hunters the ability is just an annoyance.
When the ability is this bad, this poses the question, why take it at all?
When all the other monsters with far worse mobility than the Wraith can get stage two without such an ability, why not invest in the ground work to turn your stage two Wraith into a walking (floating) nuke?
My win-rate with Wraith is pretty damn high, in the high 90%s even, and I have achieved this by never taking Decoy. The skill is trash as I’'ve stated and desperately needs a rework.
What is pretty great about Wraith however, is her other skills which just about manage to compensate for the Decoy being so utterly worthless.
Warp Blast feels good, and is precisely where I feel it should be right now. I can be dodged with coordination and fulfills the role that it should in a way that it should. Using the ability deals heavy damage, but forces the Wraith into the center of the fight, forcing the Wraith to use it tactically.
Abduction is an amazing ability, but it’s scaling feels bad.
I win the majority of my games at Stage 2, with a single point in Abduction. Don’t mistake me, Abduction is a fantastic ability and core the Wraith’s gameplay, but when a single point gives you all the range you could ever need and additional points provide nothing but addtional damage, once the first point in the skill has been taken there doesn’t seem to be much point in additional investment until you get stage 3, and that’s if you even need to go stage 3.
I don’t feel that swapping the abilities scaling statistic to range would work as a fix would work, as the Wraith needs the range for the skill to be effective.
The skills does need some further tweeking in terms of target tracking, I still feel there are far too many situations where a sure hit doesn’t land, and others when a complete miss will still grab a target. I feel additional changes are also requires in order to allow the Wraith to single out a target in a crowd. It doesn’t make sense that the skills feels like you’re firing an unmanned projectile rather than controlling an incredibly fast and precise monster.
Supernova is a troubled ability. For a while it was overpowered, then is got nerfed into garbage, and was barely worth investing in. With the recent buff it actually feels useful again, and with appropriate point investment to justify it. I’d say this skill is pretty good where it is now. It used to be the case that using Abduct while it was active would waste the ability’s entire duration, but now this is not so much the case. Perhaps another slight duration increase would benefit it, but otherwise this ability seems ok as it is.
The main problem with Wraith lies in her 4th useless skill, Decoy.
As I’ve said it sounds great on paper, but when you’re actually fighting the hunters, doing the thing you’ve been preparing for the whole game, Decoy just does nothing. Pouncing from stealth which the game seems to encourage you to do for some reason, both in loading screen tips and with mastery challenges, is utterly, laughably pointless.
Firstly, any competent team of hunters will shoot you off your target in seconds if you use this in combat. Secondly, landing a good pounce doesn’t need this ability and isn’t helped by it. Landing a pounce isn’t something that should be rushed within a time window. It is something that takes time, patience, and careful consideration of your enemy’s positioning. Finally, pouncing from stealth unsurprisingly breaks stealth and the decoy, further alerting the hunters that you aren’t stealthed anymore and wasting the ability. If you got a damage bonus for pouncing for stealth I could see this being viable. But you don’t. So its not.
The main problem the deters me from picking Decoy is that it is simply unreliable in every way. It needs to be swapped out for another skill which is capable of dealing reliable damage or having more significant impact on the flow of the game. As it is, every other skill of every other monster can deal reliable damage but Decoy.
Wraith is still amazing at hit and run tactics thanks to her other skills, she is definitely one of the more punishing monsters and again its easy to see why the majority of the community seems to think she is weak at the moment, but once you master her she is truly a force to be reckoned with.
In my personal experience there has been but one team composition which has ever posed a problem for me, which is Slim, Hank, Maggie, Hyde. I don’t think this is so much a problem with the monster so much as it is with this specific composition of hunters being broken as shit right now, but that’s a whole other thread on it’s own which would most likely be titled “Hyde’s greandes need a nerf so bad it is unreal”.
But I digress.
To sum up, Wraith needs some love. Her Decoy just needs to be scrapped altogether and replaced with something else. Abduction needs to be much more reliable and less buggy considering how dependent on the skill she is. Warp blast is great and Supernova needs some minor tweaking.
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