So I keep seeing people about on about how it’s totally balanced and fine etc because it allows you to do 2X damage while Lazarus’s only gives you 1.5. Then there are people saying "Oh but with Cabot it gives you such a damage boost.
So essentially saying the only way it’s balanced is if you have a certain other hunter with you.
The other claim made is that the spots are bigger and last longer (might need to see this one proved to believe it) However the amount of Val Tier 2 sniper threads asking if it’s bugged suggests it’s not being hit which makes me question if it is any bigger.
So I thought of a few possible ways it could be balanced,
I AM NOT SAYING ALL OF THESE SHOULD BE APPLIED JUST MAYBE ONE OR TWO
Buff the damage multiplier to 3x (people have said this would make VAL too powerful with Cabot but considering the accuracy needed to be useful on a moving target it would mean Val’s slower fire rater would be compensated for) Basically high skill ceiling rewards.
Armour piercing rifle that actually pierces armour. Instead of a damage buff shooting the points Val makes does 1x armour damage and at the same time 0.8X health damage (as long as there is armour left) This would mean being hit with the sniper early game would be a pain for the monster and reward the team being able to catch a shot off on a monster trying to run from them.
Armour Piercing high calibre for this I’m thinking something similar the the Elephant Gun in the Film Tremors 2. The gun creates weakspots on both sides of the creature (it passes through in essence) This would mean Val being able to aid her team even if the monster is between them by creating weakspots they can hit
So what do people think ?
Anyone have any other ideas ?
The main reason for this is to make Val’s sniper a unique weapon rather than a seemingly less effective version of Lazarus’s