A lot of people know that Evolve devs get a lot of there stats through W/L percentage and this usually provides a good base for general buffing and nerfing of hunters and monsters. For instance Kraken rocking a 75% win rate is a bit much and showed that there needed work there. Yes I know there was a CC bug that they fixed but that showed it was a problem.
I’m not a developer or anything like that so this is just coming from observation but it seems that when you try to reach the 50/50 of W/L percentage I feel this is flawed. It accounts for the majority of randoms looking for groups but not for teams. If you reach a pure 50/50 in all pub games it would mean drastic under-powering for a team of good coordinated players.
So my question to the forum is do thing it would be better trying to achieve a W/L of 60-65% for the monsters? I think it would be close enough that pubs wouldn’t always be losing but a bit stronger for those teams that know how to stomp a monster into the ground.
There is a lot more to using the telemetry that we probably don’t see so this might not work but just looking for opinions. Also I think it would be cool if they could implement a system that tracks groups a 2, 3, and 4 player groups to see the W/L of them vs the monsters.