I was thinking that decoy could be reworked, I don’t know how the coding on this suggestion would ensue, but I believe this idea of mine has some merit and might be worth considering by you beautiful developers of my currently most favorite game. Praising aside, lets get serious:
Change the decoy so it does no, make it so the decoy will simply sprint and warp in the direction it was sent, and move away from the hunters seeking escape, and possibly not blinking white when hit, (that can still easily be up for debate).
Next I think you should have it give the wraith a buff that lasts for a certain stapled duration.
The buff should probably be 1 of 3 things:
- An increase on the dmg of your next ability, or an increase on the damage of you abilities used in the duration of the buff.
- An increase on the dmg of your next melee, or on the melee’s that are in the duration of the buf.
- An increase on the dmg of your next pounce, or perhaps make is so the pounce cannot be broken for a short duration.
Also, return the wraith’s blink time to it’s original setting.
The different style of play this would generate would be interesting. I think it would deserve some testing with the warp ability able to still work while cloaked, I think that function would probably still be OP but I think it would be something to consider. If not that, then maybe also have the buff increase her mvt speed slightly while cloaked. Just a couple more ideas to throw into the pot.
I added the community manager to this, plz link this to the other dev’s as I do not know their names and don’t know how to look them up on here. I would really like dev feed back on this idea, I think it would really compliment wraith’s assasin style game play over how the current decoy functions.