I want to start of by saying, I’m an achievement whore. I get a lot of satisfaction when seeing that notification pop up that I had completed a task and the same goes for in-game items too. I loved that feeling when I get the legendary drop I was farming for in Borderlands or Diablo. I was that guy in MW2 who just went for camos. With that being said, it’s no secret that Evolve’s character masteries is pretty pitiful. You have 1 skin for each playable character that you can unlock in game. I think that’s pretty bad, but what I find unacceptable is TRS is charging for additional skins when the in game unlock able skins are laughably low. Lets count just how much.
Monster: Goliath- 6 skins = 17.94, Kraken- 5 skins = 14. 95, Wraith- 6 = 17.94. Total = 50. 83
Assault: Markov- 2 skins = 3.98, Hyde- 2 skins = 3.98, Parnell- 2 skins = 3.98. Total = 11.94
Medic: Val- 3 skins = 5.97, Laz- 3 skins = 5.97, Caira- 3 skins = 5.97. Total = 17.91
Trapper: Maggie- 3 skins = 5.97, Griffen- 3 skins = 5.97, Abe- 3 skins = 5.97. Total = 17.91
Support: Hank- 3 skins = 5.97, Bucket- 3 skins = 5.97, Cabot- 3 skins = 5.97. Total = 17.91
Grand Total = 116.50!?!?!
You’ve probably heard the haters saying this game should be free to play because of the DLC model. That’s a ridiculous statement however they do have a point. You almost double the price game in micro transactions? Actually, you more than double when you include tax. In a full price triple A game? Are you kidding me? Just to be clear, I don’t have a problem with micro transactions. I understand games are expensive and you need extra money for development especially when we’re getting free maps and modes. What I do have a problem with is when I feel like I’m getting cheated in the game just to make a little extra money. For example, on day one they had two skins for sale for each character. Those should have been in the game at launch!
I know that you guys are thinking. “They have events so you can unlock skins through that.” My opinion on the events will differ from how they are handled. Right now, I hate them. They are the only way to unlock skins without paying money and there are more problems I have with this. I main Medic and Support. Apart from the most recent event, I haven’t really cared about any of the others. I don’t play Trapper enough for me to get excited about the pred skins and hardly ever play monster. My point is you have to wait to go through a cycle to get skins you even care about and on top of that, I might have to use a character I don’t like (Bucket) to unlock skins for characters I do like. Secondly, my ability to unlock the skins are completely out of my hands. I have to rely on other players for the skins. Even outside factors can hinder the communities ability to unlock the skins. I was unable to play at all this weekend due to personal reasons and Xbox Live going down. I don’t think the events are a bad thing. They would be a cool thing, but they shouldn’t be the only way to obtain additional skins for each character without pay.
How to fix? Well, first is to NOT add anymore paid skins. It already feels like TRS is shoving too much of this down our throats without supplying enough unlock able skins. Add at least one more skin for each character. Maybe add a fourth star or like Call of Duty did with different challenges unlocked different skins. That’s about it. If we just got more unlock able skins, I would be perfectly happy. Lastly, this doesn’t make me want to quit the game. I still love it, but when I unlock every skin available for a character, I lose motivation to play him/her.