There are many things that make TRS a great video game developer studio but I’m going to focus on one thing in this topic.
It’s not something that’s easy to achieve. There are many factors that come into play when it comes to Telemetry and Balance. There’s skill level differences, different hunter compositions, different maps, different game circumstances (wildlife, weather, etc.), there’s different Monster skill builds, the different stages of the Monster, and a lot more. The smallest decision in the game can change the outcome.
What this means is that the amount of work and consideration that goes into the choices revolving around the balancing of the game are extremely difficult to make. A small buff in the hands of one player can do almost nothing but in the hands of another player it could potentially make them never lose a game. There are players who never lose with a character and others who never win.
With all that being said I want to congratulate TRS on taking on the task of balance and doing great. There are always going to be things that need to be changed as the player base evolves but I feel we’re getting closer to what I would say is, dare I say it, perfect balance.
Thanks you TRS for all your hard work on the game and keep doing what you’re doing :bucket_salute: