I’m going to be breaking my rhyming ways by employing the ‘It’s Snowing On Mount Fuji’ clause, laid down by Daniel Avidan stating that every haiku, no matter how terribly rule-breaking it is, can be made a haiku by ending the statement with “It’s snowing on mount fuji.”
Thusly, I’d like to just applaud a little note, but also ask some questions.
Jetpacks. I’m not talking about their gameplay mechanics or how long you can fly with one, but rather - Has anyone else noticed that each class has, more or less, a class-specific jetpack?
in the tutorial for hunters, Markov mentions that he far more enjoys his newest pack as opposed to the last one he used, as the previous iteration couldn’t quite carry him. I’ve noticed however that the propulsion stream emerging from the jetpacks of the three assaults (Hyde, Markov, Parnell) are all strikingly similar, looking a lot like billowing fiery explosions. But the other characters don’t quite have this.
The Supports have jets on their boots as well as their backs, at least from what I’ve seen.
Trappers meanwhile have multi-directional packs that seem to be coloured to match the forest.
And lastly, of course, we’ve got Medics with their easily distinguished ‘dragonfly’ packs - Four large manuvering wings with a thruster below them all.
I’m just wondering, what’s the reasoning? Please, discuss, might be interesting to find out what you all think.
And, of course,
It’s snowing on Mt. Fuji.