Buff Medgun to 7% per second (up from 5%)
Reduce Sniper reload time by 35%.
Increase Sniper damage bonus and duration by 50%
-> This increases her healing to a rate that can rival Caira’s.
-> And also her damage buff to point where it can match Lazarus.
Increase cloak duration by 25%
Increase Lazarus device range by 500%.
Increase Lazarus device cooldown by 100%.
-> This fixes Lazarus’ most pressing issue where monsters can just predict him coming and camp by the corpse. It also ensures that it is not so overpowered by increasing its CD.
Reduce her healing grenade’s area of effect radius by 20%.
Reduce her healing grenade’s healing by 25%.
-> This resolves Caira’s severely overpowered self-healing and splash healing to bring it on par with Val.
Increase his multi-rocket launcher’s rocket speeds by 50%.
Decrease his shotgun’s spread by 30%.
-> This will resolve Parnell’s greatest weakness from his poor accuracy.
Dart Gun now has a chain lightning effect: firing at one creature causes it to ricochet it off to 4 other creatures within a certain radius each immediately. Each creature that has been darted will then auto-dart other creatures in close proximity. No limit on max chains.
Stun Grenades now buffs all allies’ speed, recharge, and reload times by 30% in its area of effect.
Shotgun now has a ricochet effect: bullets bounce off from walls, so if the monster is attacked at a corner, the damage will be magnified by as much as 200%.
Smell: Abe now has a low-ranged smell ability to detect all creatures, including the monster, in a radius of 10m.
-> This will mitigate Abe’s issue in finding the monster at first.
-> It will also give Abe an ability to stop monster from hiding in corner