(Obligatory long post warning: Check the TL:Dr at the bottom to save time, read the body to understand my thinking)
Anyone seen the Gorgons Mimic teleportation bug?
I saw that and thought: THATS what I would absolutely love for decoy.
Imagine popping decoy- gaining invisibility, and like mimic- Gaining control of the Decoy, with its own pool of health and traversals. The difference being that pressing the decoy button against doesnt explode the decoy, it instead teleports the real wraith to the Decoys current location. Doing nothing however, and letting the decoy time out, would simply keep the wraith are the point where she activated it.
This could give decoy a LOT of utility, AND suit a lot of playstyles, WITHOUT being confusingly frustrating for the hunters (which is the key. it has to be fun and intuitive for BOTH sides).
No more decoys doing nothing or attacking the wrong person. Have it do what you want, when you want, how you want, as you want.
If you like the brawler wraith, you can mitigate some damage against yourself, while you go use the decoy to brawl and cause havoc. The hunters could now attack the decoy directly, like youd expect to be able to, AND be rewarded for it. The “hey dont attack decoy” thing is nice for current players who understand how decoy works, and know how to quickly discern a decoy, is a decoy- But who didnt for a long time simply “see the wraith” and attack it when they first started?
This would also let the decoy be a powerful repositioning tool.
Go in with the decoy- Happy with the chaos, turmoil, and confusion youve caused? Trade places and go in yourself to finish the job, just like an assassin.
This also lets decoy work as a powerful mobility tool- both in the dome, and OUT of the dome.
One of the biggest complaints for wraiths is her lack of mobility now. Doing this would let you use decoy as a powerful mobility boost. Spend your traversals, poof poof poof, cast decoy, poof poof poof, trade places with the decoy- Tada. Youre now further ahead. Now before people start screaming OP, please keep in mind that the only distance youll REALLY gain, is the distance from the traversals- which is about 15’ish meters each, for 45 total. Factor in decoy cast time, and “trade place time”, and you reduce this number, to something close to what goliath gains from leap smashing off of a pillar.
Of course this works IN the dome as well- Get behind cover, and decoy out of there to the other side of the dome. And since youll be steering a decoy as you move around, youll be mitigating WHILE doing this. But UNLIKE decoy now- This will NOT be confusing for the hunters. Youre not simply given a “juke button”. But thats NOT to say that the hunters DONT have to be on their toes. Yes theyll see where the decoy goes- But if you break LoS with the decoy, they WONT know if you did or DIDNT use the decoy to teleport and swap places. Theyll still have to cover where the decoy went, to make sure the decoy went there, and cover where they saw the decoy come from, splitting them up- Giving you opportunities to take someone out. Like an assassin.
This also lets you use the decoy out of the dome as a scouting tool. Is a particular buff up? Dont want to waste a lot of time finding out? Use decoy, blast ahead. Not there? Go back to where you were. There? POOF. Go get it.
But the biggest thing, is this lets you use decoy, AS a decoy on chase. Remember that awesome bit in the trailer when you saw the wraith lead the hunters away with a decoy? Only to find out that doesnt really work in this game because the decoys AI is derpy, and will either b-line to the hunters like a bat out of hell, or simply stand there and suck its thumb? Its easy to spot this behavior. Since the decoy would be player controlled, itd LOOK player controlled- from a distance itd be harder to tell if this was, or WASNT the decoy, unless they were able to get enough hits in on you to tell (which means you were probably casting it too close). You could use this to lead them away, like an actual decoy.
But hey, if they DONT fall for it, and DONT follow the decoy? Guess what- POOF. Trade places.
Covers a lot of bases, is hopefully intuitive for both the monster AND the hunters to deal with, brings utility, and fits very thematically with a “stealthy” assassin warping monster.
Tl:DR; Let wraith steer decoy like mimic. Make her invisible while she controls the decoy. Pressing decoy again, teleports you to the decoys location, Doing nothing, would simply keep you at where you activated the ability. Use this to brawl, use this for stealth, use this for mitigation, use this for scouting, use this for repositioning, use this for mobility, use this to mislead, use it however you want- all while being more intuitive for the hunters to deal with.