First, I am new to these forums.
I have been following the development and media releases/reveals of Evolve since the past couple of months, and I am very excited. It is the type of co-operation/survival (I.E. trying to survive while co-operating if playing as the Hunters, or simply trying to survive, and evolve, as the monster) multi-player game that I’m certain I will like.
I do have a concern, however, which stems from a game-play video I’ve watched on YouTube (one of many). In the video the player does live comments, and plays as one of the Hunters. His game starts and within the first minute (or two) after the team lands there’s an on-screen indicator that points at a pack of birds far away in the distance. The birds got scared by the boss monster and flew away.
And after seeing that, it got me thinking about something…
I don’t have a problem at all about wildlife, or birds being scared by the monster, in fact I would except it an it’s a neat A.I. reaction-to-the-boss feature that’s been included (please do keep that). The “problem” I do have, however, is the fact that the Hunters are notified by an on-screen indicator about the fact that “over there in the distance” the monster just made a pack of birds fly away, which - in my opinion - removes a sense of suspense, not to mention that it also decreases the importance of actually searching for the monster.
If the Hunters team themselves don’t actually look “over there”, in “that direction” by moving their character so that their camera points toward that location, then they would have never actually seen the birds flying away in the distance. The problem (to reiterate) is that the on-screen indicator comes in and essentially spoon-feeds the players and tells them (or “warns”) them that they “missed” the birds flying away. In other words, if all four Hunters were in fact looking away from that direction and if there would have been no on-screen indicator, then they would have never actually seen the birds flying away in the distance and wouldn’t have realized that the monster was “over there” instead of the other direction they were facing previously.
So what I’m trying to say is that I believe that the Hunters team should really be “looking for” and “listen for” real trails, traces and evidence of the monster as they move around. The Hunters team should not have any “friendly / assistance” on-screen indicators such as “Monster scared birds!” with a circle or an arrow, or anything, that points to any location whatsoever. If the Hunters team is actually HUNTING the monster and if they actually SEE or HEAR birds flying away, then that’s perfectly fitting for their situation. And the “situation” being the Hunters actually hunting, rather than merely waiting that the monster walks past a pack of birds only to have the on-screen indicators spoiling the fun.
So in conclusion I would suggest that the “Monster scaring” wildlife on-screen indicators be removed entirely… or, if that’s completely out of question (for any specific reason, which I’d be very curious to hear about) then allow the game’s Host during the game session setup (in the Lobby I would presume) to remove it as part of optional values to adjust pre-game that all five players would agree upon (with a Vote, perhaps).
In my opinion, the Hunters should really hunt, and shouldn’t have any forms of facilitating visual warnings that would basically tell them where to go right from the start (or at any moment in the match). If they decide to go north-west, it’s because they want to, or because they SAW or HEARD something themselves (or just one out of the four Hunters, and would warn the three others about it), and not because one of the entire team saw an indicator at the same time.
Thanks for reading and, if anything, thanks for considering action about that feature.