Orginally I was going to hold back with Suggestions until 9.0. But since it is delayed for so long, I will utter them now, so if the Devs deem them good, they might make it into 9.0. Keep in mind, that I am aware this is based upon nothing but assumptions about the 9.0 meta.
Spores are annoying. Period. So I cooked up something to make it more bearable, just in case that 9.0 does not take care of them.
- Only 1 cloud at a time through a much lower Rounds per Minute value
- Much bigger radius
- Shorter duration
- 2 Phases of different vision
For the first 3 points, here some short examples:
Duration: Currently 7 seconds --> 3 seconds (explained later)
Fire Rate: 50 Rounds per Minute (1.2 seconds per round) + 2 seconds reload = 1 Cloud every 3.2 seconds/ 2.6 second with reload perk --> 35 Rounds per Minute (1.714 seconds per round) + 2 secons reload = 1 Cloud every 3.714 seconds/ 3.114 seconds with reload perk
Radius: Currently 12 meters --> 25 meters
Now the actual Suggestion: The 2 Phases.
The main idea behind the 2 Phases is taking the 3 second cooldown of Monster’s smelling ability and reinterpreting it as its breathing cycle: 1.5 seconds inhaling, 1.5 seconds exhaling.
The inhaling is the first phase and behaves just like the spores do currently. The Monster smells the spores and is confused, so that it can no longer see the healthbars and has trouble identifying the Hunters.
However the exhaling is the new phase and behaves differently: Since the Monster no longer inhales the smell, it is no longer confused, though his ability to smell how damaged (bleeding) a hunter is, is still disabled.
This means that the healthbars over each hunter will be visible again, but they will not update for the Monster and remain flat one-colored bar.