5.1.1 Micropatch (All Platforms)

General

  • Hunter incap health increased to 3500 (was 3000)
  • Wildlife limb damage increased to 100% (used to be 50%)
  • Lazarus Device corpse timer reduced to 30 seconds (was 45)

Hunters

  • Hunter corpses decay start time reduced to 15 seconds (was 30)
  • Mobile Arena cooldown increased to 70 seconds (was 60)
  • Hyde
  • Toxic Grenades will auto switch away after being thrown
  • Parnell
  • Super Soldier self damage reduced to 135 (was 270)
  • Torvald
  • Reduced crazy screen shake caused by Torvald’s mortars
  • Griffin
  • Sound Spikes can now pinpoint a Monster Stage Up on any location on the map (does not have to be in the sound spike radius) during online matches against other players (does not work against AI)
  • Jack
  • Dual Pistol damage reduced to 36 (was 40)
  • Repulsor Tuning
    • Delay before recharge when fully out of ammo reduced to 1 second (was 3)
    • Ammo reduced to 1000 (was 1200)
    • Max angle increased to 90 degrees (was 45)
    • Red ammo usage reduced to 7 per tick (was 10)
  • Val
  • Heal Burst
    • Self heal increased to 550 (was 450)
    • Cooldown decreased to 12 seconds (was 16)
  • Medgun
    • Recharge time reduced to 5.5 seconds (was 6)
    • Increased standing heal to 110/sec (was 100)
  • Lazarus
  • Lazarus Device
    • Cooldown increased to 15 (was 12)
  • Heal Burst
    • Cooldown reduced to 12 seconds (was 15)
  • Hank
  • Orbital Barrage
    • Duration reduced to 3.5 seconds (was 5.5)
  • Bucket
  • Sentry Guns
    • No longer stackable
  • Sunny
  • Mininuke Grenade Launcher
    • Damage reduced to 175 (was 190)
  • Hunter Reload Character Perk
  • Lvl 1 no longer affects class abilities (Personal Shield, Mobile Arena, Cloak, Heal Burst)
  • Lvl 2 no longer affects class abilities (Personal Shield, Mobile Arena, Cloak, Heal Burst)
  • Lvl 2 boost increased to 22% (was 20)
  • Lvl 3 no longer affects class abilities (Personal Shield, Mobile Arena, Cloak, Heal Burst)
  • Lvl 3 boost increased to 30% (was 25)

Monsters

  • Goliath
  • Non-damaging Lvl 3 stats buffed by ~40% (was 25)
  • Flame Breath
    • Direct damage duration reduced to 1 second (was 1.75)
    • Lvl 1 damage per tick increased to 66 (was 38)
    • Lvl 1 residual burn damage increased to 40 dps (was 20)
    • Lvl 1 residual burn damage duration reduced to 3 seconds (was 6)
    • Lvl 2 damage per tick increased to 68 (was 39)
    • Lvl 2 residual burn damage increased to 41 dps (was 20)
    • Lvl 2 residual burn damage duration reduced to 3 seconds (was 6)
    • Lvl 3 damage per tick increased to 73 (was 42)
    • Lvl 3 residual burn damage increased to 44 dps (was 20)
    • Lvl 3 residual burn damage duration reduced to 3 seconds (was 6)
  • Leap Smash
    • lvl 1 radius increased to 4.6 meters (was 4.4)
    • lvl 2 radius increased to 5.8 meters (was 5.5)
    • lvl 3 radius increased to 7.6 meters (was 6.6)
  • Meteor Goliath
  • Leap and Leap Smash speed and distance
    • Leap
    • Take off speed reduced to 25 meters per second (was 26)
    • Gravity decreased to 23 (was 25)
  • Leap Smash
    • Gravity increased to 27 (was 25)
    • Lvl 1 radius increased to 4.6 meters (was 4.4)
    • Lvl 2 radius increased to 5.8 meters (was 5.5)
    • Lvl 3 radius increased to 7.6 meters (was 6.6)
    • Lvl 1 cooldown time outside of combat increased to 24 seconds (was 22)
    • Lvl 2 cooldown time outside of combat increased to 23 seconds (was 21)
    • Lvl 3 cooldown time outside of combat increased to 22 seconds (was 20)
  • Traversal
    • Recharge time outside of combat increased to 33 seconds (was 30)
  • Charge
    • Lvl 1 cooldown time outside of combat increased to 24 seconds (was 22)
    • Lvl 1 duration decreased to 2 seconds (was 2.3)
    • Lvl 2 duration increased to 2.5 (was 2.4)
    • Lvl 2 cooldown time outside of combat increased to 24 seconds (was 22)
    • Lvl 3 duration increased to 3 (was 2.5)
    • Lvl 3 cooldown time outside of combat increased to 24 seconds (was 22)
  • Kraken
  • Harpoons pull twice as hard
  • Aftershock
    • lvl 1 radius reduced to 9.4 meters (was 10)
    • lvl 2 radius reduced to 11.7 meters (was 12.5)
    • lvl 3 radius reduced to 14 meters (was 15)
  • Banshee Mines
    • lvl 1 invulnerability time increased to .5 seconds (was .3)
    • lvl 1 only allows 1 Banshee mine fired at a time (was 3)
    • lvl 1 cooldown reduced to 7 seconds (was 16)
    • lvl 2 invulnerability time increased to .5 seconds (was .3)
    • lvl 2 only allows 2 Banshee mines fired at a time (was 3)
    • lvl 2 cooldown reduced to 12 seconds (was 14)
    • lvl 3 invulnerability time increased to .5 seconds (was .3)
    • lvl 3 cooldown time increased to 15 seconds (was 12)
  • Lightning Strike
    • Cast duration reduced to 1.65 seconds (was 2.1)
  • Wraith
  • Decoy
    • lvl 1 cooldown increased to 28.7 (was 22)
    • lvl 2 cooldown increased to 25.9 (was 20)
    • lvl 3 cooldown increased to 23 (was 18)
  • Behemoth
  • Roll
    • Knockback increased to 20 magnitude (was 18)
  • Melee Damage
    • Heavy melee damage reduced to 275 (was 325)
    • Light melee damage reduced to 170 (was 190)
  • Lava Bomb
    • Removed knockback from the Lava Bomb droplets.
    • Pool duration decreased to 6 seconds (was 9)
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