As of 5.0 there is still no reason to pick any other support over Hank. No support has even a 10th of the impact on a game that Hank does. He still has the highest damage potential of any support and the best defensive capability of any support.
He combos with other hunters like no-one else.
Hank + Hyde? Good luck corpse camping
Hank + Slim? Near game-breaking offensive capability
Hank + Caira? Near game-breaking defensive capability
Hank + Jack? Same as above
Hank + Laz? Oh look, Laz is viable now
Pre-patch there was at least some variation every now and then, someone might pick Cabot or god forbid, Bucket, but high level play was still nothing but Hank.
Now that you’re effectively getting a report card at the end of every match people are only further encourage to conform to the meta.
This is getting really, really boring.
The shield nerf seems to have done almost nothing due to monster damage being nerfed across the board, infact the devs themselves stated that this nerf was only implemented “to bring him in line with the new monster damage system”, and on top of this his orbital still deals far too much damage.
In fact I’m incredibly surprised his orbital isn’t discussed more. It’s a game breaking ability that can literally win a game in a matter of seconds.
If you get a good hit on the monster with it, it’s like catching the Snitch. The game may as well end there.
In a game that revolves around the concept of 4 dudes versus one boss monster no one character should be able to take off half of the boss’s entire health bar with one ability, regardless of the circumstance. This just strikes me as bad design.
And before you chime in with the inevitable “just dodge it” or “you deserve to be punished for being caught in it for so long”, you are right, you should get punished, but not nearly as severely as the orbital currently does, the damage dealt by the orbital is just far too massive. Getting caught in it for a second and a half can be enough to wipe out the entirety of your armor and with it’s near instantaneous deployment time it doubles as effectively gives Hank a nice little panic button, making him yet harder and even more punishing to focus down.
No other character in the game can do such a ridiculous amount of damage with one ability, and in such a short space of time.
But I digress, as much as orbital needs a rework the main point I’m trying to make is that Hank is still the support meta. I haven’t seen a Cabot in ages. I don’t think I’ve had even one game without a Hank playing at Silver Master level. I saw a Bucket during my calibration games, and one sunny, but since I got my rank it’s been Hank and only Hank. He desperately needs a nerf and has done for a while, not just for the sake of balance but for an ounce of fucking variation.