[2nd TIME IS A CHARM] The Stage 2 Tune Up Week 1 - Update 2.01 - WE ARE PUSHING THIS LIVE NOW


#1

UPDATE - WE’RE BACK

Thanks to the community’s help we were able to pinpoint the shader problem quickly. The update is now live.

If you have any questions please address them to the thread below:


UPDATE ROLLED BACK

More info here…


Evolve: Stage 2 Update 2.01

All Founders will receive an additional 27,000 Silver Keys when this update launches

  • We’ve heard a lot of feedback from our Founders and we listened. Enjoy some Silver Keys on us. <3

Silver Key Updates

  • Daily Challenges
    • Reward increased to 150 Silver Keys from 50 Silver Keys.

Progression Updates

  • Account progression has been slowed down after reaching account level 15
    • We found many users were getting to the higher levels too quickly, so we wanted to slow this down during our Beta period.
    • This may cause certain users past level 15 to experience slow progression, but once you get past the new level requirement the issue will be fixed.

UI Updates

  • Players can now unlock characters from the Profile Grid

Store Content Updates

  • Hunter Perks - Drop with the patch
    • Added Afterburners, Focused Thrusters and Overthrusters.
      • This series of perks gives Hunters extra distance with each jetpack dodge.
    • Note: These do not stack with Sunny’s jetpack booster.
  • Hunter Weapon Skins - Available Wednesday
    • Markov, Maggie, Val, Hank Victory Skins
  • Hunter Skins - Available Thursday
    • Abe Monarch Skin
  • Monster Skins - Available Thursday
    • Gorgon-zola Gorgon Skin

Balance Updates

Monsters

All ability values are setup as: (Stage 3 | Stage 2 | Stage 1 values)

  • All Monsters
    • Energy required for Stage 2 increased to 24 from 22 energy
    • Energy required for Stage 3 increased to 28 from 25 energy
  • Wraith
    • Health
      • Stage 2 Health 9500 from 10000
      • Stage 3 Health 12150 from 13500
    • Decoy
      • Cooldown increased to 17|15|15 from 15|13|13
    • Supernova
      • Cooldown increased to 12|10|10 from 11|9|9
  • Gorgon
    • Health
      • Stage 2 health reduced to 10450 from 11000
      • Stage 3 health reduced to 16200 from 18000
    • Adjusted traversal edge cases to allow for smoother traversal
  • Elder Kraken
    • Health
      • Stage 2 health reduced to 12350 from 13000
      • Stage 3 health reduced 16200 from 18000
  • Kraken
    • Banshee Mines
      • Homing speed increased to 45|50|55 from 40|45|50
  • Behemoth
    • Bob is still pending his general rebalance, but this is just to help people playing against Founders who use Bob in quick play.
    • For more information on the Bob rework check out the link HERE
    • Health
      • Stage 3 health reduced to 22500 from 25000

Hunters

  • Lazarus
    • Silenced Sniper Rifle
      • Damage decreased to 25 from 34
      • Hitmarker decreased to 1.25 bonus damage from 1.30
  • Val
    • Armor-Piercing Sniper Rifle
      • Hitmarker decreased to 1.45 from 1.65
  • Bucket
    • Mechanized Recharge
      • Cooldown increased to 50 seconds from 40 seconds
    • Shield Burst
      • Cooldown increased to 25 seconds from 22.5 seconds
  • Tech Sgt Hank
    • Laser Cutter
      • Capacity decreased to 175 from 200
      • Damage tick rate to .05 from .03 (this basically means how many bullets are sent out during a second)
      • Damage decreased to 14 from 19

Perks

  • Hunger
    • Movement Speed stats decreased to:
      • Stage 2 value decreased to 6% from 6.5%
    • Stage 3 value decreased to 7% from 8%
  • Insatiable Hunger
  • Movement Speed stats decreased to:
    • Stage 1 value decreased to 8% from 10%
    • Stage 2 value decreased to 9.5% from 12.5%
    • Stage 3 value decreased to 11% from 15%

Wildlife

  • Improved wildlife interactions with Monster abilities
  • Reaver
    • Health decreased to 25 from 70
  • Reaver Elite
    • Health decreased to 50 from 175
  • Blitz Leopard
    • Health decreased to 100 from 175

Bug Fixes

  • Fixed an issue where the post round screen reward screen would auto close without any player input.
  • Fixed an issue where Mimic could use the wall pounce functionality.
  • Fixed a network issue where players with high latency could cause Hunter equipment to double reload.
  • Fixed an issue where Hunters could get locked in the revive animation if knocked back during the channel time.
  • Fixed instances where Hunters would ledge grab would trigger below the ledge grab threshold.
  • Fixed a crash that would sometimes occur when Gorgon fought near the Stage 3 power relay.
  • Improved performance related to the community reported issues with the shader cache
  • Fixed an issue where party leaders in Ranked matchmaking would get stuck after completing a ranked match
  • Fixed various crashes that would occur during gameplay.
  • Fixed various AI Hunter interactions on the 4 Hunt maps.

Stage 2: Not leveling (Resolved)
Evolve Stage 2: Wraith Guide - How To Kill One
Graphic Bug - Latest Patch [2.01] July 12, 2016
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
Buying Silver Keys
Lost/Halted Progression? Not a Bug! Dev Response Inside. :)
Hotfix 2.001 build is live - Character Select Issue FIXED!
Evolve: Stage 2 Release Notes 2.00 Discussion Thread
Patch 2.01 - Profile EXP
My update stopped at 48% on steam
Reporting Bug Abusers + Behemoth Bug Report
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
Disable Wraith Until Fixed [CHILL NERF INCOMING THIS WEEK]
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
TRS, you need dictionary. Pronto
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
Daily rewards amount
Rebirths ramble about Wraiths current state
Account xp is broken
#2

So we’ve had a pretty interesting weekend to say the least, and we’re here with our 2nd update for Evolve Stage 2. The reception from our whole community has been amazing and we’re excited to start moving forward with our weekly update cycle with the first Weekly Tune Up.

The Wraith and Stage 2

As with tradition with any Evolve launch, we have our first balance updates and some nerfs coming to Wraith. We’re going to keep constant eyes on the Wraith and have a few design changes in the works for Decoy from all the community feedback we’ve seen.

The Lobby Full Matchmaking issue

We are actively working towards a hotfix that we’re hoping to get out later this week to solve the lobby full issue many players are running into. We’ll keep everyone in the loop once we have more information.


Lobby is full
Evolve Stage 2: Party disconnects
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
Evolve: Stage 2 Release Notes 2.00 Discussion Thread
Evolve: Stage 2 and Founders - New Badge added!
#3

#4

#5

We’re looking to get this out as soon as we can, I’ll update everyone in here and the title once it is live. We’re aiming for today, but we’re in the process of giving a final pass on the build by QA. Be on the lookout for more news as the day goes on!

This update can be discussed in the following topic:


[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
[WE'RE BACK] Discussion Thread: The Stage 2 Tune Up Week 1 - Update 2.01
#6

#7