And we have yet to see how it actually works in game. The patch literally JUST launched. Give it a day or so to see how it all actually works before making absolute statements.
Slim was a bit under-powered before now, and now Val is getting some adjusting. More healing, but a shorter duration on the darts.
Torvald is also getting a nerf to his mortars with 33% reload reduction.
For the most part the nerfs on the monster end were bug fixes to Kraken and a reduction in his health pool (needed since putting damage on him is a pain, and this also makes aftershock a riskier move) and the Wraith having her warp blast radius knocked down by like 5%.
Behemoth got a nice buff, and a much needed return to his standard stamina functionality since the “roll-heavy attack” spam has been removed. Along with that the rock wall is getting some fixes. Can’t wait to see it now!
The only thing I’m concerned about is the changes to the hunters’ jet-packs and stun mechanics. These will be interesting to see in action, and may go a touch too far. But we just have to wait and see how it plays out and what counter-play develops.
(various edits to grammar, and information I left out cuz I’m a dummy)