Both fighting a Wraith and playing a Wraith feel much better. Of course people will argue that playing one sucks now, but as others have posted, it will take time to get used to the changes. Decoy can’t be hit at any time, you need to break LoS. Supernova must be saved for a moment where you have Hunters in a good position to get max damage. Abduct is still abduct.
The real winner-winner-Monster-dinner here is Warp Blast. I feel like it is a must-have in her kit now. You need to have it at 3 points at stage 1 or 2. While it is slower, the radius is much larger. If Hunters don’t dodge, it is a heavy hit.
That said, I’m not sure how she will fare in higher level play. She was already counter-able despite being so annoying to corner. Now she is both much easier to corner and keep track of in a fight. I feel like positioning to hit multiple Hunters with Warp Blast as they chase or attempt to get high ground is going to be critical.